To be relevant in contemporary settings, architecture will need to be designed and understood as both physical environments and as interface for information. 
This project was a Topical Studio, designing both the architectural setting and augmented reality interface
This studio was a collaboration with researchers in religious studies, history, engineering and human computer interaction at the Mount Zion Archeological Park in Jerusalem, an ongoing excavation led by Dr. James Tabor of UNCC. The project is an archeological museum for the site that incorporates both the preservation of the physical setting of the site and an interpretation of the findings, methods, and interpretation of those artifacts.​​​​​​​
The users will enter a domed space, where they will interfere with a point cloud that represents the quantity of data in the site. The point cloud is color-coded by era, to help the user understand and handle the amount of information.
“...Designers of interactive systems have come to understand that interaction is intimately connected with the settings in which it occurs.
... Physical environments are arranged so as to make certain kinds of activities desire
(or more difficult) and in turn,
those activities are tailored to the details of the environment...”
Paul Dourish, Where the Action Is: The Foundations of Embodied Interaction
Design prompts:
1. Develop an understanding of archeological methods will be important to understanding the role of artifacts and interpretation of art and science.
2.  Complete precedent study of archeological museum and site interventions were done to understand the role of new construction at sites of excavations.
3. Study of human computer interaction (HCI) theory to an understanding of the role of embodied interaction, particularly as it refers to the spatial setting of interaction technology.

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